So! Last night with Olive absent due to having got in from his flight at some ungodly hour of the morning, and Matt absent due to being on the phone with a real estate agent to buy a house in some dreadfully bleak part of the country (Mildura), it seemed better to set aside Tiwesdæg for the session, and play a one-off instead.
Colin had with him on his little memory stick A|State (light version here) an rpg of a Dickensian cyberpunk world - though without much cyber.
I think there were more dogs and old newspapers This ridiculous system was point-buy, but we made it random to get into it quick. Aron played Johnathan, ill-educated thug, gas fitter, amateur theologian and thug. Also a thug. I played Jack, the spineless academic armed with his wits and a half-brick in a sock, though brilliant he was horribly disfigured by looking as though he were a Down's Syndrome sufferer and worse, with a mullet!
Johnathan was clad in a shiny ankle-length dogskin coat, and disappointingly carried not twins but only one katana, but also had a small revolver. Jack was clad in a cheap dogskin coat and cheap clothes and one shilling tie, looking like a pimp.
They ventured forth to pay Jack's library fine so he could graduate from university. Along the way they enjoyed a breakfast of dog kebab. They took the train, which was smelly and dirty, someone left the train door open, Johnathan rose to close it, and was accosted by a mugger who demanded his money. Jack approached with his half-brick in a sock and smacked the mugger over the back of the head, who reacted by collapsing with a groan. The two friends then removed the mugger's coat while the train patrons pointedly looked away. As they got off at the next stop, they tossed five shillings to the crowd to make them accomplices and keep them quiet. The coat proved to contain many shillings from less bold mugging victims and some lint.
They changed trains and arrived at the university about lunchtime. There they bumped into their friend Micky, who was sweating and worried because his old man a fisherman had been smacked over, "who could have done this? Help me find him." Astounded by the irony of fate, that a plot hook would come from a fisherman, the two set off to help out. They took the barge this time, and disappointed the bargeman by not engaging in witty repartee with him. They snooped around the fisherman's shack and found that a fancy strongbox was missing, and that the whole interior was visible from a spot across the canal.
"Does he have any enemies? Anyone out to get him? Perhaps from across the canal?"
"Only that crazy old man Jerry, rants and raves. We haven't seen him about for a bit though."
"Where can we find him?"
"Dunno, ask Terry, he sells watches and things over there."
The two went across the canal and found Terry, who told them old Jerry had died a few weeks back. They asked if he'd seen a strongbox, he said, "Oh yes I bought one and then sold it, I bought it from a guy with a hat and this coloured blanket over him, you'll find him in the market."
They went to the market and saw no such bloke, on returning to Terry they found him having legged it with all his dodgy merchandise. They grabbed a kid passing.
"You know Terry?"
"Yep."
"He's buggered off. Where does he live?"
"I don't know, guv. But I know someone who might know, I can point him out to you."
"Show us, then."
"I'd like to, guv, but thing is it's rather cold and I've got no shoes, I've got to find myself some new shoes."
"Would two shillings help keep you warm?"
"That they would, guv," he said, quickly pocketing them.
Off they went to the market again, and the kid pointed out a curly red-headed bloke. They thanked the kid and went and accosted the redhead.
"Hello there," said Johnathan, "We're looking for something - a strongbox?"
"A what? Er, I suppose I could get one for you. I'm someone who gets things."
"So we heard. We're looking for a particular one, though. One that went missing from a humble fisherman's shack recently."
"What? Oh bugger, this is about Terry, innit? He's the sod you want."
"Take us to him." Johnathan gestured with his pistol in his pocket.
"Alright, alright. But what's that in your pocket? You don't look glad to see me. We can make this a business arrangement."
"Just show us." The PCs had a strange urge propelling them forward to deal with these events quickly, perhaps it was because their guiding spirits saw that it was 10:30pm already and the GM wanted to go home.
"Look, I've got two of my blokes here in the crowd watching us, so don't try anything. Now we can do this friendly, or -" he raised his fist to strike at Johnathan, and quick as a whip, Jack knocked him in the goolies with his half-brick in a sock. To everyone's surprise the redhead stayed standing, though he was crouched over a bit and not happy.
A general melee ensued, scrappy and messy, which was resolved by Johnathan drawing his sword. The redhead's two goons backed off, and the redhead said, "there's no need for that, let's go," and off they went to Terry.
They found Terry in a scungy little dosshouse with all his stolen goods, which they promptly stole from him at swordpoint. All up the takings were thirty-five pounds, and a big stash of drugs. "And don't nick nothin' from any of our mates again!"
All-in-all, a fun session. The details of the system remain vague to us, I think it was percentile, and that a half-brick in a sock is the most deadly weapon known to man. Colin did very well, put on the spot like that, but came up with the goods - that's the true spirit of being a GM.