| jimboboz ( @ 2006-08-30 18:44:00 |
| Entry tags: | roleplaying |
"Immersive" roleplaying
John Kim writes in
jhkimrpg, "Immersively played characters will frequently break the rules: by splitting the party, by questioning other PCs, and by failing to follow the meta-game cues for the direction of the adventure."
I smell an Attention Junkie.
It's interesting that when people speak of "immersion", they speak of an individual acting against or tangentially to a group, and seeking their own individual story separate to others.
That is nothing intrinsic to "immersion" in this character acting individually; it's simply a character who is more loner than gregarious, who believes that their destiny can best be found alone, rather than in a group.
If you find that you prefer to immerse yourself in characters who act individually rather than with groups, that says something about you and your choices in character creation and roleplaying, and says nothing about "traditional play". Where John Kim says "traditional play... is not at all character-immersive", I would say, "traditional play encourages teamwork rather than one character being the star of the show."
It's entirely possible to be "immersed" in a team. For example, is it truly possible to roleplay a character on their own? For a bit, perhaps - but the opportunities for expression of personality are limited. Navel-Gazing, the RPG?
Personality is expressed by interactions between a person and the environment and people around them, in fine:
- reactions to events - what the GM presents
- to NPCs - again, presented by the GM
- and to other player characters - presented by other players.
The first two allow for roleplaying in a one-on-one game, or in a game where the party gets split up. The third requires that the party stay together, more or less.
Why is it that in speaking of "immersive play", you think only of the first two? Why do you not think of how your character's personality might be expressed by way of other player-characters? Do you only immerse yourself in loners? Are you never immersed in gregarious, sociable, team-oriented characters?
"Traditional play" assumes that roleplaying is a social hobby. Social hobbies require other people, interacting with other people. "Traditional play" assumes that as you are, so will your character be; if you are being social, you will want your character to be social. If you are not social, then roleplaying is a strange hobby to take up.
When you're wandering away from the party and the plot, are you really being "immersive", or are you just being an Attention Junkie? "Look at me! Look at me! I'm walking away from the party and the adventure! So either the GM will run a one-on-one game with me and ignore everyone else, or the whole party will chase after me and beg me to stay! Wooohoo! Attention!"